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BrewARy

From Prototype to Product: How do you design a product when you don’t yet know who your users are

That was the challenge when I joined the Shopper Innovation team at Trax as their first UX Designer. Engineering had built a proof-of-concept using a proprietary Augmented Reality SDK, and the Product Manager had an early roadmap and a PRD (Product Requirements Document) based mostly on desktop research. One key piece was missing though: the users.

My job? Turn this prototype into a real product—one that people actually wanted.

The technical proof-of-concept the team had built before I joined.

The technical proof-of-concept the team had built before I joined.

Two Months to Launch:
Designing fast without compromising quality

In our first conversations with the PM, I mapped out the underlying assumptions shaping the product roadmap— who we thought our users were, what features mattered most, and how we expected them to engage with beer deals.

I also worked with the team to map OKRs and previous product explorations, into an opportunity map to identify how AR (Augmented Reality) technology could be valuable in physical stores.

High level OKRs map whiteboard

A high level OKR map I built was I was gathering context of both my role's expectations and the team's working knowledge.

With just two months until our soft launch, I had to move fast without cutting corners, so I focused on:

The soft launch went smoothly (thanks to having a strong team!) but a major gap remained: we had built an app —a good looking one— without truly understanding our (hypothetical) users’ relationship with beer.

Were they casual shoppers looking for deals? Craft beer enthusiasts hunting for rare finds?

We needed to find out as soon as possible.

First app architecture

The first iteration of the app's information architecture was built around nearby stores. I leverated standard iOS components and styled them for a consistent look across while leveraging iOS built-in accessibility features.

Testing our assumptions:
Were beer deals a big deal for our users?

To help meet one of our team’s quarterly goals (identifying our target audience) I proposed a structured testing plan.

At that point, all we knew was that we were building for “people who like beer.” But that was too broad. Who were they, really? Casual shoppers? Craft beer connoisseurs?

We needed to find out.

My proposal was to embed user interviews into our sprints, dedicating one week per cycle to do discovery research and concept testing sessions with users ahead of the next iteration.

Over time, we refined this workflow:

Team research workshop whiteboard

This is a sample whiteboard (Figjam) of a workshop I facilitated where the team shared their highlights for that research round.

Uncovering audiences:
A product pivot driven by user feedback

User testing revealed two key audiences:

With this insight, we evolved the value proposition from a simple store deal finder to a personalized beer discovery tool, complete with alerts for when favorite brews became available.

This was a roadmap shift, not just new features to work on.

And it informed our early user acquisition efforts.

Major releases and concept iterations.

Major releases and concept iterations.

From problem-solution fit to product market fit:
Going after our newfound target audiences

As we kept getting increasingly positive user feedback, the team —including the CTO— got enough confidence to start investing in marketing the product.

Our goal was now to expand our coverage nationwide and grow our user base. A new Marketing Manager (and well connected beer connoisseur!) joined the team.

I shifted the focus of our user research efforts to dig deeper into their motivations to help us inform marketing campaigns.

We collaborated to build a 3-month marketing roadmap, and I prepared assets to promote the app in Social Media.

We were ramping up our promotion efforts when the bad news arrived.

Marketing assets sample

A sample of the marketing assets I created for an early campaign in the Shopkick app (another app Trax had just acquired.

A premature ending:
The project was sunset due a shift in the company’s direction

By the second half of the year, the company decided to change priorities, and our team had to be repurposed.

We were told the product was going to remain online for a while, but we could no longer iterate on it.

Very tough news for us and the beer enthusiasts community we built who were looking forward to their rare beer catches.

But even though the project ended, our lessons in rapid iteration, audience refinement, and cross-functional collaboration were invaluable—and highly transferable to any product space.

This experience reinforced the power of continuous user engagement—especially when a product is still searching for its niche. Whether it’s beer, consumer or enterprise tools, my preferred approach stays the same: work closely with users, iterate quickly, and build solutions that truly meet their needs.

And that’s the story about BrewARy.